|Adventure Name:||Kobold Hall||Session Start Date:|| 05/15/2010|
|Session End Date:||5/30/2010||Game Days Passed:||1|
|PCs||Race ||Class||Role||Level||XP Earned
|Darius Darkblade||Revenant(Drow)||Assassin||Striker|| 2
|Maynard the Bard||Human||Bard||Leader||2
|Orsik Soulforger || Dwarf||Battlemind ||Defender||2
|Tobolar Quickfoot, Halfling apprentice to Nimozaran||Fallcrest|
|Nimozaran the Green, High Septarch of Fallcrest||Fallcrest|
|Teldorthan Ironhews owner/operator of Teldorthan’s Arms||Fallcrest
|Kobold Skirmishers||Sludge Pit, The Tomb|
|Kobold Slinger||Sludge Pit, Skull-Skull!, The Big Boss|
|Dart Trap||The Tomb|
|Kobold Dragonshields||The Big Boss|
|Kobold Wyrmpriest||The Big Boss|
|Rolling Boulder Trap||THe Big Boss|
|Szartharrax, young white dragon||The True Threat|
Four young adventurers seeking their fortunes or something else traveled from around the Known World to the Nentir Vale. The four met on the road, probably as caravan guards, heading to Fallcrest. Each had their own reasons for coming to Fallcrest which they shared with the rest of group during their trip.
The reclusive Darius Darkblade was allowed to leave the Shadowfell at the Raven Queen’s command. Why did the Godess of the Dead allow a soul to leave the Land of the Dead? Darius told the group he was searching for someone. No one bothered to ask follow up questions. Maybe the group is afraid of the walking dead?
The human druid, Dark Sun, told of his people who in tune with the Primal Spirits. He had been named so because he was born under an eclipse. Dark Sun came to Fallcrest because <fill>.
Orsik Soulforger came to Fallcrest to seek his fortune so he can return to free his ancestral homeland. He has learned to fight by using the power of his mind to alter his body or to induce psychic backlashes in his enemies. He is a dwarf of few words then again actions speak louder than words. Orsik Soulforger’s actions scream INTENSITY.
The human bard, Maynard, came to Fallcrest to find the Perfect Song. He’s not sure what that is but it seems he has dedicated his life to find this Perfect Song. The Song may already be written or maybe, just maybe, Maynard is the one to write it. He has tied his fate to the other three, an undead assassin, a dwarf who communes with the Primal Spirits and the strangest of all a dwarf who channels the strange and powerful Psionic energy.
The four explored Fallcrest for a day, learning the lay of the land and trying to find work. In the marketplace they found a board where odd jobs were posted by people seeking laborers. Not every job posted was mundane. Three jobs immediately captured their attention.
KOBOLD BOUNTY Quest Card
TERRIBLE SECRET Quest Card
DRAGON HIDE BOUNTY Quest Card
After a discussion amongst themselves they decide to visit Nimozaran’s tower. The group knows they can turn in the kobold bounty after the fact and they plan on talking with Teldorthan about recovering his dragon hide too.
Maynard was able to flag down a passerby for directions to Nimozaran’s tower. The passerby was more than happy to escort the group to the tower and for his efforts he received a gold piece from Maynard. The group, lead by Maynard the bard, knocked on the tower door of the wizard, Nimozaran. A young elf lad answered the door inquiring the group for their reason to interrupt the Master.
“We are here to talk about his problem with the kobolds, “ replied Maynard.
“Please step in and have a seat. I’ll fetch the Master,” the elf lad flatly stated.
The group was led to a nice sitting area, complete with a comfortable chairs, couches and a nice cozy fireplace. It wasn’t long when a Halfling lad appeared with food laden trays, goblets and a bottle of wine. “Sorry, “ the Halfling said, “I was practicing an illusion when you knocked on the door. The Master will be with you shortly.”
It wasn’t much longer when the wizard Nimozaran appeared in the sitting room. The wizard was the archtypical wizard. He was an older male human with long white hair, white beard, bushy eyebrows and a long, practical green robe. “Tobolar says you are here to investigate the kobold problem.”
“Yes, we are interested in the problem and how much the problem pays, “ replied Maynard.
The wizard chuckles then begins his tale, “There is a ruined manor on the northern edge of The Cloak Wood. It was once a minor lords proud holding overlooking the old King’s Road. The name of the lord and his glorious deeds he earned are long forgotten. Today, the place is called Kobold Hall after the malicious humanoids that infest the place. The Cloak Wood has overrun the grounds, with trees growing in the midst of the abandoned gardens and courtyards.
Several kobold tribes once dwelled within the ruins, hiding in the multitude of tunnels, ruins and cellars found here. The tribes squabbled with each other, raid surrounding settlements, and attack caravans on the old King’s Road. Lately, the kobolds have become more aggressive. The Skull Kicker tribe has taken over or driven off the rival tribes. Emboldened, the Skull Kickers stole a wagon loaded with valuable cargo from a caravan on the King’s Road.
In my experience, kobolds are not this aggressive so I suspect there is something more sinister backing or forcing the kobolds to attack the caravans. I am looking for someone with enough moxie to find out who or what is causing the kobolds to behave this way. I can pay you in services instead of gold plus you can keep whatever treasures you may find at Kobold Hall. I am willing to allow you use of my teleport circle to take you to Kobold Hall. Does this interest you?”
Maynard cleared his throat, “Yes, sir, we are interested in this task. However, we are wanting to talk to the armorer Teldorthan about his missing cargo.”
“What kinds of services is better than gold, “ rasps Darius from beneath his cloak.
The wizard stares intently at the revenant but Tobolar is the first to speak up, “The Master can enchant and disenchant magical items. He can teleport you to places around the world and he can create potions or supply you with rituals. I think that is better than gold.”
Nimozaran smiles then states, “Teldorthan’s missing cargo is a cured green dragon hide that he has been waitng for so he can make a fine suit of scale armor. You can talk with him, of course, but you will learn the same thing. I’m sure he will pay you his reward of 200 gp if you find it while you are doing this mission for me.”
“I think we need to discuss this as a group before we accept your offer, Nimozaran,” Maynard states.
“As you wish. Feel free to enjoy the food and have your discussion. Inform my apprentice of your decision.” With that said Nimozaran shuffles out of the room to attend wizardly business.
The group has their discussion. They agree there is no need to talk with the dwarf armorer. If they can do this mission for the wizard it seems they may be able to finish all three jobs then attend to the rewards after the fact.
“Tobolar, we will accept your master’s job.” Maynard tells the little apprentice.
The halfling apprentice smiles then says, “Follow me.” Tobolar leads the group to a small room off the seating area. The group misses the small hand single and the mumble of words as the door opened to the small room. The room is bare except for arcane symbols glowing blue on the floor.
“Where does that lead?” asks the cloaked covered revenant.
“To a path just outside the ruins of Kobold Hall.” Tobolar replies. “It should be very easy to find the entry way to the Skull Kicker’s lair. You will be 15 miles from Fallcrest within a small part of the Cloak Wood.”
One by one the group enters the circle. Each one winked out of the bare room then winked in to view on a small path in a forest. Not very far down the path the group sees the once sprawling manor now known as the ruins of Kobold Hall. Inside the keep, the group finds a trapdoor at the base of an old guard tower. This must lead beneath the ruins. The passageway is dark with no sign of a light ahead. Orsik searches his backpack for a sunrod then activates it sending beams of light around a large area of the forest. Together they head down the steps into the unknown.
At the bottom of the stairs they see dominating the room ahead is a long trench filled with a glowing green substance. Beyond the trench, a small, reptillian humanoid stands in a shadowy chamber, gaping at you. It carries a sling, and quickly reaches into a pouch at its belf for a stone. It hisses and shouts, “Intruderssss! Intruderssss!”
The group reacts quickly and moves into position while other kobolds run out of a chamber the kobold slinger had its back to the open doorway. The initial volleys of the attack were but minor wounds to both sides. It wasn’t until later in the fight when the group saw the porticullis barring passage to the eastern corridor. Revenant found out about it when one of the sling bullets burst open to spread a sticky substance on his feet forcing him to remain stationary.
Several of the glue shots were flying around the room. Some finding their target others bursting harmlessly on the floor. The two kobold skirmishers moved fleet of foot around the room trying to get a target in a more favorable tactical position. Eventually, the two would flank the dwarf battlemind, Orsik, stabbing him with their spears.
The revenant assassin, Darius, surprised the kobold slinger, who was able to move through the porticullis bars due to his small size, when he shadow stepped behind the kobold. Promptly, Darius stabbed at the little one with his scimitar causing it to shriek in pain. Darius also called upon the Shadowfell to place a death shroud causing the shadow death to fall upon the kobold slinger. The slinger let out an “EEP!”, dropped his sling, pulled a dagger then slashed at the revenant but his attack did not find purchase. Deciding it did not want to be behind bars with the undead assassin the slinger attempted an escape but Darius scimitar stopped the little guy from breathing when it made its getaway.
After 30 seconds or so of fighting the kobolds were all dispatched. The heroes rested a short bit and searched for loot. Orsik picked up a sling and several bullets. The rest of the “loot” the kobolds were carrying or using as weapons. The group made their way down the eastern passageway after the revenant, Darius, opened the porticullis.
The next room ahead had four stone coffins, all of which showed signs of vandalism and abuse. To the left is a series of six niches, set apart into two groups of three. Two more niches along the walls each held a suit of armor. On the opposite end of the room was a raised section of floor with a makeshift altar to Tiamat set atop it. Three kobolds carrying spears stood in front of the altar.
Not wasting time the group quickly moved into position recognizing they had surprised the kobolds. The dwarf battlemind took off stepping on two pressure plates along the way causing the suits of armor to fire small barbed darts at him. None of the darts hit him but he continued until he smacked the nearest kobold with his warhammer. The other each attempted to get close to the kobolds before they had time to react. Some made it to their targets but missed with either sword, spell or claw.
The kobolds having the advantage of knowing the area moved around the room, sticking fingers in their ears, waggling the fingers at the group while giving the group a raspberries with their tongue trying to get the group to chase them. The tactic basically worked but the group quickly defeated the kobolds while trying to avoid the traps. Some times successful and at other times not. The revenant assassin, Darius, quickly disabled the two dart traps after finding all the pressure plates and marking them with small stones found near the ruined coffins.
After a quick search for loot and a short rest the group moved through the eastern corridor to the next chamber of the kobold lair. The chamber appeard to once have been a tomb, but the kobolds transformed it into what might almost be called a playground.
Four stone coffins lie here, with a sludge-filled pit between them. A pair of wooden double doors are located on the opposite end of the room. There are two raised platforms on either side of the doors, both 10 feet above the floor. Two kobolds stood atop each platform. A large rock with long ropes attached to it hangs from the ceiling. A kobold on each platform holds the other end of the rope.
The group moves into the room. The revenant stops at the head of the first coffin then he lowers a shadowy noose around the closest kobold slinger. The kobold gurgles as the noose tightens around its neck and death’s shadow creeps over the kobold.
The kobold behind the slinger pulls on the rope which sets the rock overhead a swinging then he pulls or lowers the rope to move the rock around the room. Its attempt to hit the shadowy assassin fails because the rope is too short.
The group manuevers around the room, avoiding the pool of glowing goo, and attempting to avoid the swinging rock. The dwarf battlemind stops at the double doors and begins swinging his hammer at the closest one.
Maynard the bard launches vicious insults at the kobolds terrifying them and weaving his arcane magic causing them to launch into a blind rage. The druid, Dark Sun, calling upon the Primal Spirits launches chilling winds at the kobold slinger on the left platform. The winds buffet both kobolds killing the one holding the rope on the left platform.
The battle continues with another kobold running up stairs to the platform, grabbing the rope and swinging the rock at another hero. The rock narrowly misses the Druid. Another shadowy noose from the undead assassin eliminates the slinger on right while the druid calls upone the Primal Spirits to cast Fires of Life on the kobolds on the left platform. Searing flame engulfs both kobolds killing the one holding the rope and the slinger catches fire. The Primal Spirits wash over Orsik mending his wounds.
Orsik hearing growling sounds on the other side of the doors launches another attack at the door finally bursting through it. He sees two green guard drakes as they turn towards the broken door. The heroes defeat the remaining foes and make short work of the drakes. During their brief fight and short rest they see what appears to be another room through the eastern corridor.
The PCs arrive at room with a 20-foot tall ceiling. There is a 10-foot-wall before them that leaves passages open to both the right and left. There is a groove, roughly in the center of the passage. The sound of cracking timbers shatters the hall, the floor shakes as dust cascades down from the ceiling. A large, heavy rock hurtles down towards them.
Darius runs in the room to the right where the boulder was propped on a raised 10-foot-tall platform. He was able to see two kobolds wearing scale armor and armed with short sword and shields. Behind them was a kobold dressed in hides, wearing a bone mask and carrying a staff. All three on a raised platform 10-foot from the floor.
Two kobolds dressed in leather armor and armed with daggers and slings climbs to the top of the stone wall. They immediately fire sling bullets at Darius and Orsik. One of the bullets immobilized Darius with a sticky glue when the bullet burst open after hitting him. The other missed Orsik.
Orsik runs into the room dodging the boulder and meeting the kobold dragonshields on the stairs leading up to the platform. A series of blows ensues but no real damage is scored. The boulder followed the grooves around the room while the combatants tried to stay out of its way.
The wyrmpriest utters arcane words, points his staff at Darius as a ball of blue energy belches forth and blasts the wall above Darius head.
Dark Sun attempts to call on the primal spirits to create a blast of cold air to blow the kobold slingers off the wall. The spirits respond to his call but the timing of the blast of air is off and both kobolds stay perched on the wall.
Darius pulls one of the dragonshields off the platform with a shadowy noose. The kobold falls hurting itself from the fall (DM – The kobold should have received a saving throw to drop prone and avoid the falling damage) and the shadowy noose wrapped around its neck.
The kobold slingers fling bullets at Darius and Orsik missing both with glue shots. Orsik turns his hand and warhammer into iron then swings it at a kobold dragonshield scoring a hit as his hammer catches the kobold in the side causing it to issue a hurtful “OOMPH!”
The battle continues with the slingers flinging bullets. The dragonshields protecting the wyrm priest, the wyrm priest inciting his followers and lobbing energy blasts at the invaders. Once the wyrmpriest blast his followers and Orsik with his cold breath.
The boulder travelled around the groove catching a kobold and then Dark Sun in its path. It severly wounded both of them.
Between Dark Sun alternating between firing crossbow bolts and calling up on primal spirts to attack his foes, Orsik slamming foes with his warhammer or ironfist, Maynard lobbing vicious insults and Darius calling upon his shadowy powers the battle was quickly resolved with the PCs being victorious.
After a short rest, searching the room and bodies for loot the PCs were able to find a map and a key and a small wooden rod wrapped in snakeskin on the wyrmpriest. The map and the key proved useful when the map pointed the way to a secret door that led further down into the depths of kobold hall. The key opened the secret door so the PCs didn’t have to try their thieving skills.
Opening the secret door revealed a set of worked stone stairs leading down about 10 or 15 feet into a dark stone worked passageway. The air was unnaturally cold and our heroes could see their breath when they walked and talked. The heroes made their way down the stoneworked passage, a distance of about forty feet, before the passage turned to the north. The worked stone passage went another twenty feet then opened into a large, natural cavern. The cavern was about twenty feet tall and three times that wide. There was a large pool of water that was now ice. Our heroic druid, Dark Sun, stealthed ahead in cat form to search out the area. It was when he stealthed to the north-western part of the cavern is when he found the source of the cold. The pearly white scales, the long tail and bat-like wings were easy enough to spot and from ancient tales told Dark Sun this creature was a white dragon. A small dragon, but a dragon nonetheless.
“What are you doing in my lair?” the white dragon, known as Szartharrax, hissed.
The heroes had found the source that was forcing the kobolds to be more aggressive in their attacks. The friends settled down for a battle. Ironfists were thrown by Orsik the Battlemind, shadowy nooses and leaping blades from the Shadowfell were called upon by the assassin, Darius Darkblade. Dark Sun called upon the primal spirits until his non-cold based spells were exhausted then he resorted to crossbow bolts or the sharp claws of his cat form. The Bard, Maynard, resorted to puns and vicious insults that wreaked havoc on Szartharrax’s psyche.
“Your mother had sex with a snowcone machine,” Maynard sang as arcane energy leapt from this hands striking the white scaled monster in the head.
“You breath smells like you ate too many Mentos, ” as another vicious barb flew from Maynard’s gifted tongue.
On and on the battle went as the white dragon, known as Szartharrax, fought the heroes with claw, claw, bite and freezing breath. Blood spilled on both sides. Our heroes were exhausted of their more powerful spells. Orsik pounded the dragon’s chest scales in with his ironfists again and again. Szartharrax finally fell, its head lolling to one side before his quivering mass of flesh finally ceased to breath.
Our heroes rested, looted the dragon’s treasure and picked the choicest scales for a future set of armor. They left Kobold Hall then traveled a half day back to Fallcrest so they could meet with Nimozaran, Teldorthan and to collect their reward from the town of Fallcrest.